Morrowind Better Heads3/20/2021
This is translated (English) version of Menorras Improved Better Heads (RU), with some improvements over original.Better Heads team yampt developer Bethesda Menorra; Westly; Oketado; others.This is translated (English) version of Menorras Improved Better Heads, with some improvements over original.
Morrowind Better Heads Mod Is BasedMenorras original Improved Better Heads mod is based on Westly and Better Heads replacers and feature new Redguards, Orcs and Dark Elves that are more close to vanilla, etc. ![]() The main idea of this mod is to make Menorras Improved Better Heads (RU) compatible with the English version of Morrowind for use with TES3MP. For vanilla, make sure file dates are set correctly, if you have problems with transparent necksheads. Use Redate if needed. MKKhajiit.esp need to be loaded after Improved Better Heads. Yeah, I had difficulty working MGE initially and ended up getting the DX9 download eventually. Morrowind Better Heads How To Describe TheI tried Googling the issue and tried searching the forums, but I honestly have no idea how to describe the problem Im having other than, well, everything looks like its made out of clay. Or maybe plastic Anyway, Im fairly certain its the fault of MGE 3.82 SVN rev 178. This is on a fresh reinstall, but thats because I had 3.8.0b working on an old install that I broke by trying to delete a mod; for the sake of complacency I stopped at 3.8.0b, but I reeeeeally like the water shader in rev 178, hence the experimentation. The assumption is that its the textures that are gone, since some of the Better Faces textures are there. However, on the boat, everything is flat and lifeless -- our good buddy Jiub looks like a Ken doll with funky face piercings, the crates to your left look like monochromatic brown cubes, etc. The water is still gorgeous (win) but this is just distracting enough to be considered game-breaking for me. Weird thing is that Im not getting any error messages on startup, and the only one Ive encountered this far is a lone MGE Distant Land error from something about an Ayelid doorjamb (which Im guessing is from the NeverhallsForgotten Halls addon). Ive run mlox, Wrye Mash and exeOpt on the base executable and have a fairly conservative mod set. Specs: Windows 7 x64 Home Premium 8 GB RAM (and yes, Ive run the 4 GB patch) AMD Athlon II x2 Duo-Core 255 Processor 3.1 ghz ATI Radeon HD 4850 I dont run with AA or anisotropic filtering because, for whatever reason, that likes to play crash-the-desktop with my game whenever I get into a fight. Any suggestions I know I could just go back to 3.8.0b, and I probably will in the meantime, I just like rev 178s functionality much better. By the way, I believe I tried MGE XE on the original install and had the same issue, but I just reverted without much thought because I figured its still buggy. Unfortunately I cant see anything that could be causing your problems otherwise. It may well be worth looking at your mod list again and see which ones rely on programmes such as Wyre Mash and so on then deleting those programmes - and of course Wyre Mash. It could be that just this little thing helps get your game on track again, if not, try uninstalling the game, defrag then re-install it. Its also a good idea to restart after the defrag and if you have one run a registry checker before restart to clear any orphaned keys also do a disk clean-up to remove any short-cuts, or folder that have been left behind. If you are a good way into the game, copy the save file fist and see if you can re-start on those saves from a fresh install, failing that Im afraid youll have to start afresh. I changed the filenames on the two DLLs as a pseudo-uninstall and the textures returned. I know it isnt the fault of the helper utilities or Wrye Mash; as I said I had a working install before I essentially broke it by trying to remove a faulty mod (I believe it was Better Corprus Stalkers. Is it possible that it could be because of static settings (hence why all the surface textures are absent and yet the distant land works perfectly). I know I got an error from the static creation in 3.8.2 but I fixed that by downloading DirectX 9.0c or I think that what it is called and has given me dlls that was needed for MGE.
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